They will surely feast on your flesh.
The basic idea behind risk of rain is that games only last like 10-15 minutes until you get really good at it. Once you die, you're dead. It's yet another member of the Roguelike But Not genre, along with Binding of Isaac, Spelunky, and Rogue Legacy. Based on that list you probably think RBNs are all good, right? Well, they are. Or at least, those three and RoR are.What makes RoR unique is how quickly you amass upgrades, each of which range from decent to way rad. You can expect to get four or more upgrades per level - more if you try for it - which is good because when you start out you're kind of a piece of crap.
BRAPAPAPPABOMBOMBOBM |
Oh yes, and about the timer. You see, every 5 minutes the difficulty increases, which basically just means stronger enemies. This means you have to consider whether or not it's worth it to go back and get upgrades once you can afford them vs. pressing on and not compounding the increased difficulty of the timer with the harder enemies intrinsic to lower floors. You also have to intuit whether or not you're good enough to take on the floor's boss yet. It's generally best to take a boss on as soon as you're able, but summon it while you're still weak and you might take longer to kill it than if you had grinded out the last 25% of a level or whatever.
There are many bosses, but 80% of them are Magma Worm for some reason. |
Even though I've only played for about an hour and a half I can say that skill is very much key here. Like in Rogue Legacy, no amount of upgrades can help you if you stand in the middle of a bunch of enemies and let them beat you to death. Nearly anything can be survived at any level assuming you have the reflexes and timing to deal with it, especially with the Commando's forward roll which gives him about a second of invulnerability. I say nearly anything because there are some attacks that simply cannot be jumped over or dodged, which is really unfortunate. I get that they don't want you to be able to bunny hop your way to the end of the game, but giving enemies attacks that can only be dodged by your roll is just annoying, especially since it has a cooldown.
Rolling is the only way to be sure not to take damage here. |
All in all it's a good game. I'm glad I bought it and I'll probably play more of it once I submit this article. It's definitely not for everyone given its difficulty and high skill ceiling, but if you're looking for a challenging platformer you can pick up, play, and be done with in under an hour no matter what, well, there you go.
Look at all the stuff I had. LOOK AT IT. |
Current Price: $10
Verdict: Worth it
Yeah, bold font will do nicely for now.
I'd have personally priced this game at $15, maybe even $20 if it ends up surprising me. Ten bucks is a steal, and what with the Steam sale going on right now it's even less than that. This game gets my Slyver Medal of Buying. I...eh I'll work on that.
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